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At Spilsby Primary Academy, we teach computing to equip young people with the knowledge, skills and understanding they need to thrive in the digital world of today and the future.  This is done through 3 strands: computer science, information technology and digital literacy. 

Year 5 have been learning about the terms and conditions of a variety of social media organisations and reflecting on the personal information which people consent to 'giving away' when they sign up to such websites. We created a 'data gift' which we can place next to our computer, to remind ourselves of the importance of knowing what we are consenting to.

Year 3 looked at the laws around computing and were given scenarios that they had to role play in a court of law. They then had to decide if the defendant was guilty or not guilty.

Year 2 children used iPads to find images of transport used by great explorers, such as the Santa Maria, the Fram and Saturn V. The children learnt that some information can be found online and some offline.

Year 5 learnt how to add slides, transitions and change backgrounds in Microsoft PowerPoint. They used their new skills to create their own quiz for the Sow, Grown and Farm project.

Year 2 have been studying the meanings behind all aspects of royal portraits. We then used these ideas to pose for our portraits! We cannot wait to sketch our friends in their poses & use the Pixlr app to enhance & improve them too! Cannot wait to see the results!

Year 2 explored the Strip Design app & made some brilliant comic strips about the Apollo11 mission. They used relevant photos in chronological order the comic strip & even added graphics & famous quotes.

Year 6 demonstrated their program sequencing computing knowledge today. They created their own moon buggy as part of their Stargazers project, thinking about its versatility, role and capabilities upon the moon.

Year 6 spent their computing session in a role play World War 1 communications headquarters. Using an encryption website they created and sent messages focusing on the World War 1 knowledge that they had learnt so far in their project Britain at War. 

First they chose a question from their project knowledge organiser, typed it into the text box, then encrypted it. This was then handwritten and put in an ‘out’ tray. Office clerks then collected these messages and they were taken to the decoding operators, who decrypted the question and answered it. 

A challenge was then set when German encrypted messages were received. First the encryption code key had to be worked out then the knowledge question answered. 
This lesson built on from their Science lesson, where they created circuits to send Morse code messages. 

Year 2R loved using the BeeBots this morning and applied their knowledge of directions and creating programs to move around different London landmarks.

This afternoon in Year2, the children used their knowledge of directions and the iPad's to complete some challenges on the BeeBot app!

A very impressive morning from year 2 using the Lego We Do. The children had to follow instructions and work through algorithms and debug programs to make their models move!

During computing, Mr Carlton taught year 3 how to make a game on Scratch. We picked underwater characters and then had to program them by creating an algorithm. We were also taught about debugging which is when an algorithm needs changing.

Year 2 had a great time working with 'We Do Lego' to create and program Lego models!

Year 6 used great D&T and then computing skills this afternoon by first designing a roller coaster carriage, labelling its features and discussing the forces it withstands, then sequencing and selecting programme skills to create a looping animation.

Year 5 used Lego to create future robobugs. A fantastic mix of science and computing.

Year 6 worked creatively with Lego to design and make snowmobiles suitable for Polar Exploration today.

Year 6 created some great StopMotion movies in computing today to show their scientific understanding of life cycles.

This afternoon Year 2 used 'Explain Everything' on the iPads to explain what plants need to grow!

Brillaitn work in Year 1- creating and debugging programmes as they moved on to creating their own woodland scene with characters and programming to make them move.

The children in Reception have used the paint programme on the interactive whiteboard to create their own firework picture. They used the different tools and techniques on the programme to adapt their work. We spoke about our own experiences of bonfire night and how we keep safe.

Years 5 and 6 used the Lego and WeDo app to create minibeasts and programme them to move and react.

Year 2 loved using the Scratch Jr app on the iPads this morning to program, sequence and debug their characters!

Our year 1 children programming using Bee-Bot! Great to see experience of writing computer programs to help solve problems.

Y6 using 'stop motion' on the iPad's to show the circulatory system.

A great morning where the children used the Google Slides app to create a presentation on a subject of their choice!

Year 6 have chosen an aspect of WWII that they wanted to find out more about . They have then created a digital presentation to present to their peers this week.

Year 6 have been creating digital invitations to formally invite their parents to their end of project Wow Event. They looked at invitations from the period to ensure their writing was appropriate and followed an invitation structure

A super WeDo Lego lesson with Mr Carlton for year 3! They created and programmed a robot using the IPads.

Year 6 were challenged with making a moon buggy & to then make their own adaptations to allow for the different terrestrial surfaces they would encounter. #spacetravel #differentmaterials

One of my favourite lessons at school! Using #WeDoLego. They planned and created a sequence of instructions for a pulling robot to support their #MightyMetals project!

Year 3 used the laptops this afternoon to make some tables of data for the speed objects travelled down a slide in different materials! They use Excel software to successful complete their task.